Aug 20, 2005, 05:40 AM // 05:40
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#61
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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The Frog>The Oracle
'Nough Said
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Aug 20, 2005, 05:47 AM // 05:47
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#62
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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The last few posts totally mindf*ed me.
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Aug 20, 2005, 06:27 AM // 06:27
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#63
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by BigTru
This is pathetic. With my build, I can go afk with 7+ Aatxes all chomping on me, and come back without my health have even budged.
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Ok, let me get this straight. You created a build that rocks the UW as long as nothing disenchants you, and you're complaining that it's to easy? Simple solution. Change your build so it's not so cheap and actually makes you work to do stuff.
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Aug 20, 2005, 06:42 AM // 06:42
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#64
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
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I already have a new idea in case the 105 monk gets nerfed.
I believe it's sort of possible to create a farmer no matter what. I hope they realize that once we can't use one build, there are many who are willing to spend abit of time building a new farmer.
I agree about the War farming. I mean that is just as bad if not worse. You can solo farm with Ele too but it's just not as fast. Haven't tried to farm much with my Necro.. but apparently from reading the posts in here it's possible.
So nerfing one build isn't going to stop us. I'm somewhat disappointed, but only because I had the silly notion in my head that perhaps they made those skills available for a reason (to promote everyone having a monk, or maybe they don't mind soloing :O)
Anyways, who knows what it means. So cryptic
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Aug 20, 2005, 06:58 AM // 06:58
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#65
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Ascalonian Squire
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I hope when they nerf the 105 monk, there arent too many healing monks. I just made a healing monk cus there werent enough and too many groups were waiting all day...
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Aug 20, 2005, 09:06 AM // 09:06
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#66
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Jungle Guide
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Quote:
Originally Posted by dargon
Ok, let me get this straight. You created a build that rocks the UW as long as nothing disenchants you, and you're complaining that it's to easy? Simple solution. Change your build so it's not so cheap and actually makes you work to do stuff.
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By this logic, you are saying that there wouldn't be a problem with there being one super build that could solo the entire game, all mission and all areas?
Why even add a bit of difficulty to the game then? We can just choose to make the game easy or hard right? So let's have all the enemies die in one hit and do 2 damage. That way, everyone can be uber and those who want "difficulty" can try going the entire game with no armor and not attacking any enemies. Sound fun?
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Aug 20, 2005, 11:59 AM // 11:59
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#67
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Lion's Arch Merchant
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Quote:
Originally Posted by Queto
Monk 105/55 build?
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good lord I hope thats what he means. Time to kill that build. Quarter past time even.
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Aug 20, 2005, 01:14 PM // 13:14
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#69
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by I need my meds
I hope when they nerf the 105 monk, there arent too many healing monks. I just made a healing monk cus there werent enough and too many groups were waiting all day...
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You will be one short that’s for sure!
I play both sides I and a healing monk at times but enjoy the hell out of solo monking. I have been able explore some places I have never seen because groups just don't go in these areas, it is actually the most fun I have had playing this game.
However if they screw up my solo monking it will piss me of enough to quit playing Monk in any form he will be deleted.
In fact Arena net’s policy of punish the whole for the acts of a few with regards to nerfing already has me fuming so no solo monk will probably make just make me quit altogether!
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Aug 20, 2005, 01:29 PM // 13:29
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#70
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by BigTru
By this logic, you are saying that there wouldn't be a problem with there being one super build that could solo the entire game, all mission and all areas?
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With this monk build you can NOT solo all areas, in fact there are only a few areas in the whole game where a solo monk can survive. Even in UW solo monk and only go so far, can't do a single quest unless they are very lucky killing one near impossible group.
This monk build is really not the "uber do the whole game solo" that many of you seem to think, it is also not that easy, it does take a lot of work, time and patients to do it, and the slightest screw up you are dead.
I think most of you who want to see the solo monk gone are either jealous because you don’t have this build, to lazy to create a monk with this build. That’s not our (we the solo monkers) fault quit your pathetic whining and leave we the solo monkers the hell alone!
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Aug 20, 2005, 02:09 PM // 14:09
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#71
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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It's true it's not teh uber solo everything build, but it's teh uber tanking build.
You can solo everything which doesn't have enchant removal, ie mobs like drakes, giants, aatxe, trolls, minotaurs or griffons, because the 55/105 is effectively immune to physical damage.
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Aug 20, 2005, 03:53 PM // 15:53
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#72
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Frost Gate Guardian
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Quote:
Originally Posted by Cobalt
With this monk build you can NOT solo all areas, in fact there are only a few areas in the whole game where a solo monk can survive. Even in UW solo monk and only go so far, can't do a single quest unless they are very lucky killing one near impossible group.
This monk build is really not the "uber do the whole game solo" that many of you seem to think, it is also not that easy, it does take a lot of work, time and patients to do it, and the slightest screw up you are dead.
I think most of you who want to see the solo monk gone are either jealous because you don’t have this build, to lazy to create a monk with this build. That’s not our (we the solo monkers) fault quit your pathetic whining and leave we the solo monkers the hell alone!
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I agree 110%, if they nerf the 105/55, mark my words, alot of people will drop off GW.
After beating the game twice, this is about the only thing that makes the game fun anymore.
Just to make sure farming doesn't go to my head, I can be found in numerous districts about every other day giving away free max shields and max weapons to those in need, and no, those in 15K armor don't get a damn thing
This build is not bulletproof either, as some have suggested. Even with all the enchantments, if your not careful, your toast.
Severe
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Aug 20, 2005, 04:17 PM // 16:17
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#73
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Severe
I agree 110%, if they nerf the 105/55, mark my words, alot of people will drop off GW.
After beating the game twice, this is about the only thing that makes the game fun anymore.
Just to make sure farming doesn't go to my head, I can be found in numerous districts about every other day giving away free max shields and max weapons to those in need, and no, those in 15K armor don't get a damn thing
This build is not bulletproof either, as some have suggested. Even with all the enchantments, if your not careful, your toast.
Severe
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Oh please, if the wanna be gods are all that wanna be let them leave, I highly doubt many will leave just because they can't go and play god to any melee based unit in the game. With a few mods it can actually become damn near impossible to kill by any ranged/melee unit that doesn't cary some sort of enchant removal. As was stated people WILL find new ways to farm, hell I have said it a million times every class can farm, its just that people won't be shouting "I am godlike" in UW, save it for Unreal.
EDIT:
By this logic, every other person will leave if Ether Renewal is nerfed, same for NR... I see a flaw here... I doubt be it in pve of PvP people will just leave because something changes. This game isn't as inert as some hope.
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Aug 20, 2005, 04:27 PM // 16:27
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#74
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Frost Gate Guardian
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If you don't like the idea of monks soloing, that's fine, but those of us who do, should have that option.
I paid for the game to play the way I want, not the way others "think" it should be played.
No, it won't affect PvP, but your a fool to think it will not affect the PvE players.
If it does get nerfed, and people bail, be sure to revisit this thread, since I'm not the only one who has said it will decline in players.
Severe
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Aug 20, 2005, 04:28 PM // 16:28
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#75
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Frost Gate Guardian
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Im pretty sure they aren't going to change the way the skills work.... but I believe they will change fertile season so it doesn't effect other spirits...cause that just seems a bit evil in my opinion. Are spirits considered creatures?
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Aug 20, 2005, 04:41 PM // 16:41
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#76
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Academy Page
Join Date: Jul 2005
Location: UK
Profession: R/
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Can i just State that the 55/105hp Solo Monk can't Solo All of Underworld.....they can't go past the Behemoths.
The only way solo monks like this canm get past them is if they are in a team of 4 nukers 3 Healing Monks and a 55/105hp monk. This team can solo the whole of the UW. But it still hard.
Nerfing the monk build would be wrong......as it will be nerfing a "Solo Monks Club" and 25% of players would play less and less
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Aug 20, 2005, 04:45 PM // 16:45
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#77
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Underworld Spelunker
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Quote:
Originally Posted by Severe
If you don't like the idea of monks soloing, that's fine, but those of us who do, should have that option.
I paid for the game to play the way I want, not the way others "think" it should be played.
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first point
the game was meant to be played in groups
second point
you will play the game as they mean it to be played and they can change it any way they feel best for the most players
TGH needs you
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Aug 20, 2005, 04:48 PM // 16:48
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#78
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Severe
If you don't like the idea of monks soloing, that's fine, but those of us who do, should have that option.
I paid for the game to play the way I want, not the way others "think" it should be played.
No, it won't affect PvP, but your a fool to think it will not affect the PvE players.
If it does get nerfed, and people bail, be sure to revisit this thread, since I'm not the only one who has said it will decline in players.
Severe
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Its affecting PvE now, but perhaps your to oblivious to simple mathematics to realise how badly it scews the economy. You also need to realise UW has lost all meaning of challenge, in the early goings of this game UW was seen as a challenge but now half of it is soloable by wanna be gods.
If people leave because they can no longer be gods, then they are sad excuses for players. Perhaps they will go to WoW, as we know everyone is Uber and Godlike there, and the game is already in such a bad state that no one would mind more "gods".
Yes you bought this game, is this a console game? Does this game have to be fair only to you? Heck no. The world isn't a fair place, go try the stock market you can buy all you want, doesn't mean it will go your way. Life is a gamble learn to deal with what it throws in your face.
I salute all monks who did not jump on the bandwagon, its good to see real healer/prot/smite monks. Sadly they have become as rare as mesmers in this sea of crap.
EDIT: Saw the posts above mine.
I agree with the idea that this game was meant to be played in groups.
Also, yes I know they can't solo everything, but they can clear 1/2 of the UW... this would be the town, the labyrinth, the frozen fields, and if they are sneaky enough the fleshy part... thought this is probably hard with out atleast one other. In other words, half of UW has lost it challenge.
Last edited by Theos; Aug 20, 2005 at 04:51 PM // 16:51..
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Aug 20, 2005, 05:17 PM // 17:17
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#79
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Krytan Explorer
Join Date: Aug 2005
Profession: N/E
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I don't consider UW a challenge even with a "normal" group. Really it's just trying not to be overwhelmed. I'd consider it challenging if there was some thought put into the fights, like having to split into two groups and take on two bosses at the same time to unlock a door, or... well, just something besides bludgeoning your skills against the walls in hopes of overpowering everything.
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Aug 20, 2005, 05:18 PM // 17:18
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#80
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Numa Pompilius
It's true it's not teh uber solo everything build, but it's teh uber tanking build.
You can solo everything which doesn't have enchant removal, ie mobs like drakes, giants, aatxe, trolls, minotaurs or griffons, because the 55/105 is effectively immune to physical damage.
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Yes but other classes can solo upper level monsters as well, quite a few that monks can't. My W/R can solo Drakes, Minotaurs and griffons, trolls and even Sand giants one at a time. Necros can solo Perdition pretty well and other areas too and Eles have biggest solo hunting range of all the classes, yet no one complains about them!
The poor monk could not really solo anything after pre until now and it is just because they can go in UW and clear maybe 1/4 to 1/3 of UW solo where other classes would fail everyone is up in arms.
Even if they do nerf I don’t think they can nerf skills however they could put enhancement killers in some of the monk hunting areas but that will not only stop solo monks it will make in hard for anyone even in a group to ever use enhancements in those areas, (meaning all areas). Thus if they nerf the monk everyone gets punished in one way or another, so those of you hoping for a big bad monk nerf careful what you wish for.
Last edited by Cobalt; Aug 20, 2005 at 05:21 PM // 17:21..
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